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Arma 2 takistan life opfor
Arma 2 takistan life opfor














That makes alot of sense now that you mentioned them not being able to destroy HQ's. Keep them as Assymetric and put the minimum civ recruitment number in their Commander module to a pretty high number so civ recruitment HQ's either pop up rarely or not at all Either make the Militia Invasion/OccupationĢ. Unless the Locals have humans playing as a part of their squad, I'd personally:ġ. The Locals could never destroy it on their own and civs would just keep being recruited and recruited and recruited. Meaning, let's say the Militia makes a civ recruitment center. I don't think virtual profiles can actually "destroy" insurgent HQ's. I like to go 2 hours minimum before actually playing, but the more the better The reason I ask about the Militia being insurgents is. After about 1 hour (game time) you'll have a decent snapshot of the landscape. Go in the SP editor and use the snippet I linked and then in game run it and fast forward x4 (+ button) and watch for a few hours. Long story short, you just need to play around. I don't do this all the time, but it's a neat method. That way the player can do most of the fighting but still have enough troops to call in for help. One popular method amongst the community is to only give insurgents civ obj's and only give friendlies mil obj's.

arma 2 takistan life opfor

These suggestions are just one way of lots and lots. There are lots of ways to balance missions to get the results you want.

arma 2 takistan life opfor

If after 3-4 hours, the numbers seem ok on both sides, I figure that's a good enough place to start. And I have my side filtered just a bit higher than the insurgents in the objective modules.Īt first the insurgents will take losses, but eventually, they'll catch back up. Generally what I like to do is have the starting forces be at least equal, or generally, have my side out number the insurgents by a little bit. Meaning even if they seem like they are getting beaten pretty badly, they CAN (not always) grow so big you'd never be able to defeat them. Then, as they finally establish their recruitment HQ's, I watch again to make sure they don't then grow too fast (remember, for all intents and purposes, there is no "cap" on how many soldiers the insurgents can recruit). What I like to do is setup a mission the way it seems ok, then use the profile counter and fast-forward and I watch for 2-3 in-game hours to make sure the insurgents aren't getting wiped down to nothing. So they NEED these civ recruitment HQ's to maintain and grow their strength. Remember, Insurgents can only replenish their forces from the civilian population. Upwards of 2+ hours if you've set everything conservatively and to the slowest settings. The way insurgencies work is, depending on your starting settings, it can take awhile for the insurgents to establish themselves and build their HQ's. I also like to limit the friendly objectives a step or so higher in filtering than the enemy side, so players won't get interfered with too too often when patrolling. What I like to do is, I slow the game down. Not that it really matters, but why is the Militia playing as insurgents? I wish it were that easy to recommend that. Do you suggest i equal the starting number of towns for both factions? I currently have them both as asymmetric starting with 30 men and %50 readiness. We play as Blufor and wish to patrol random towns to keep things in order as the local friendly milita fight the enemy militia throughout the map. Enemy takistani militia on the northern TAOR. Local friendly militia are just north of that. The mission currently entails BLUFOR located at the southern Takistani airfield.

#Arma 2 takistan life opfor trial

If Assymetric is constantly getting dominated by the Militia, you may need to lower the amount of initial Militia units (by either filtering objectives to a high number, or making their TAOR smaller, etc), or increase the likelihood Assymetric can recruit new troops (increasing civ density, or increasing pre-placed installation in their Commander module, etc).īalancing takes a lot of trial and error, but that profile counter should give you some indication what is going wrong.ĭebug in general is very helpful too, especially for Virtual AI so turn that on when Are you playing as the Takistan Militia?ĭebug in general is very helpful too, especially for Virtual AI so turn that on when balancing. Run this periodically after mission start, and fast forward for a couple hours and see how things are going. I like to use a profile counter when balancing, which you put in the debug window (then click local exec). Some things to consider is, Assymetric will spawn fewer units by default than an Invasion/Occupation Commander, and if your southern TAOR has less objects/objectives than the north one, that will also cause less units to spawn.














Arma 2 takistan life opfor